![]() Toggles the visibility of the view camera. You don't need to see the camera to do this, but the camera helps to illustrate the target's usefulness. You can see the self shadowing artifacts if you set the setting to zero, and then render the scene. because they are very similar to the viewports, the light location is like the camera location. ![]() The Zoom command, Target option lets you set the camera target and then zoom to a window around it. In every Rhino rendering there are light sources that Rhino uses to calculate how the objects are to be. You can set the camera's viewpoint to a specific location with object snaps by dragging the camera point to the endpoint of a line, surface edge, etc. You may want a light to have a strong specular reflection in the top surface of the object to render: if you can see the camera, you can set the light to be opposite to, and at the same angle as, the camera. You can turn on that camera and see it while you place the light using the other views. Set camera views and clipping plane for rendering in Rhino 6 Camera position on eye-level for human beeings: +/- 1.60m Navigate with moving targetpoint and. You may want to place a light above and to the left of the camera of the perspective view. The purpose of the camera widget is to show a graphical representation of the camera's location, angle, and field of view. You cannot see anything farther away than the far clipping plane, nor nearer than the near (to the camera point) clipping plane. The dotted rectangles are near and far clipping planes. ![]() The camera location can be used to move the whole camera widget. ![]()
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